What is GAME CLIENT? What does GAME CLIENT mean? GAME CLIENT meaning, definition & explanation

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What is GAME CLIENT? What does GAME CLIENT mean? GAME CLIENT meaning – GAME CLIENT definition – GAME CLIENT explanation.

Source: Wikipedia.org article, adapted under license.

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A Game client is a network client that connects an individual user to the main game server, used mainly in multiplayer video games. It collects data such as score, player status, position and movement from a single player and send it to the game server, which allows the server to collect each individual’s data and show every player in game, whether it is an arena game on a smaller scale or a massive game with thousands of players on the same map. Even though the game server displays each player’s information for every player in a game, players still have their own unique perspective from the information collected by the game client, so that every player’s perspective of the game is different, even though the world for every player is the same. The game client also allows the information sharing among users. An example would be item exchange in many MMORPG games where a player exchange an item he/she doesn’t want for an item he/she wants, the game clients interconnect with each other and allows the sharing of information, in this exchanging items. Since many games requires a centralized space for players to gather and a way for users to exchange their information, many game clients are a hybrid of client-server and peer-to-peer application structures.

A game client receives input from an individual user. In an FPS game, for example, a player does many different actions such as move, shoot and communicate. Each of them will require the player to control the input devices. After receiving those inputs, the game client will send it back to the server.

The game client decodes and displays information that makes up the game world, including objects stored in the computer and action results made by players, and then translate these information onto the user interface and the output devices.

The server process the information and send it back to the client. The client will display the processed information to the player according to the player’s point of view, so that each player will have a different perspective of the screen due to their private clients.

The client will also detect any changes made according to the players during the gaming session, including layouts and settings.Since a game is real-time and players are constantly sending actions, the client is constantly processing information and adjusting the system accordingly.

To many game developers, adopting technology is the key to their engineering. Standardized platforms such as html 5 and JavaScript can allow media integrations and deeper developments. A game client provides the ability to do so.

Balancing the game is a big issue for the developers. Large amount of users on their client connected to the server could cause high resource usage, but at the same time the users need to stay connected to the game. Game clients will provide this type information to a centralized server.

As the game develops, new feature will be added. Instead of a small, cohesive team that doesn’t require much cooperation at the start of a game, a developed game usually has several departments working together to figure out a solution, and that requires all departments to work in harmony.

Sometimes the game development team creates new contents or fix previous bugs, which means they need to let every player’s clients to synchronize with the server. One way a game developer can fix bugs or add new contents to a game is through patches. The digital distribution platform will alert the user that there is an update is available, and client apply those update patches for the users automatically to ensure every user has the same perspective of the game content when changes have been made. Some examples of a digital distribution platforms include steam, origin and battle.net, which provide the same services when it comes to game clients.

Nguồn: https://openworldleague.org/

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